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Dayz launcher force http download
Dayz launcher force http download













dayz launcher force http download
  1. #Dayz launcher force http download mod#
  2. #Dayz launcher force http download mods#
  3. #Dayz launcher force http download code#
  4. #Dayz launcher force http download download#

Reverted group menu color scheme to A2OA default for consistency with game dialogs Added cleanup of destroyed vehicles and CraterLong after 5 minutes in sched_corpses.sqf. This fixes the user input lock and safes appearing to disappear momentarily when server FPS is low. #1942 Locking and unlocking safes now uses call instead of spawn on the server. #1944 Locking and unlocking safes no longer plays the medic animation. Anyone can now lock a modular door without knowing the combination or having any special access. A new hidden version of the gear menu is now used for force saves so players do not see the dialog flash on screen. Owners can no longer be removed by added friends in plot and door management. The player now auto rejoins their group after dropping a radio and picking it back up when dayz_requireRadio=true. The RIS attachment can be removed from the SA58_RIS_DZ now. Zeds should now run more direct to players and no longer get stuck at the position where a player entered a vehicle.

dayz launcher force http download

Added function to check positions against DZE_SafeZonePosArray "_PosInSafeZone = _positionToCheck call DZE_SafeZonePosCheck " This is configurable in mission\init.sqf via DZE_SafeZonePosArray. Loot and zed spawn is now disabled in trader cities by default. CfgLoot.hpp must be updated if using custom loot tables. Admins can now change the lootRefreshTimer for each building type from the default 15 minutes. Admins can now define a maximum build height, see configVariables.sqf/DZE_BuildHeightLimit. Server owners can implement it if desired. Added BAF_L85A2_RIS_TWS_DZ to emulate the old behavior of the now NV only BAF_L85A2_RIS_CWS.

#Dayz launcher force http download code#

Affects Server_(DeleteObj|PublishObj|PublishVeh|SwapObj|UpdateObject), admins and script makers should review the changes if using PVDZ_obj_(Destroy|Publish), PVDZ_veh_Save, PVDZE_obj_Swap, PVDZE_veh_(Publish|Upgrade) or server_deleteObj and verify custom code is compliant with these changes (/EpochModTeam/DayZ-Epoch/commit/42e0047) Admins can now define what parts are returned from modular building parts, see configVariables.sqf/DZE_modularConfig Added basic server-side authentication to hive object creation/deletion for improved security. Added secondary iron sight to CZ550 modeled by Added bolt animations to CZ550 and LeeEnfield modeled by Added some basic compatibility for falconsan's Ruegen map (beta version released February 2016) #1928 The journal and dayz_survived variable now contain actual play time instead of days since the character was created. Pumpkin, sunflower, and hemp plants spawned with createVehicle can be harvested with a knife now. Added DZE_limitPlots so admins can limit plot poles to one per UID, disabled by default. Note this will also toggle Epoch "friendly" tags because they are the same display. SVD scope attachments can now be removed, new models by Added option to toggle status icons in "Game Options" menu and via F3 hotkey. Added L85 attachments totaling 24 variants, new models by Class L85_Holo_DZ no longer exists and must be updated to L85A2_DZ in custom scripts and SQL, see 1.0.6.2_Updates.sql Interior modeled by Added loot positions for new enterable buildings This fixes broken barracks shadows and adds several new interiors. Newest version of DayZero enterable buildings provided by Tansien and Zac. Single currency has been updated for 1.0.6 and newer, please see the following thread for DL and info: A list of variables that have change is available as part of the 1.0.6 changelog txt file included in the client package.

#Dayz launcher force http download mods#

Please see the updated resources forum for mods which are guaranteed to be compatible, otherwise please be thorough when testing older mods on your 1.0.6 server. in a folder C:\DayZ_Epoch_Server_Config to prevent hackers from obtaining RCON/admin passwords!Īddons from 1.0.5.1 and older are not guaranteed to be compatible with 1.0.6 releases and greater. BE and server profile/config directories should be placed outside of the A2/OA folder, i.e.

dayz launcher force http download

Server admins should read the README.TXT included in the server package.

#Dayz launcher force http download mod#

Throughout the update process we have kept up to date with changes from DayZ mod 1.9.0 Please see the change-log below for a list of new features, fixes, and changes. We've further refined Epoch 1.0.6/1.0.6.1, fixing and expanding many of the features that were added.

#Dayz launcher force http download download#

We are pleased to announce the release of ArmA 2 DayZ Epoch 1.0.6.2, available for download at:















Dayz launcher force http download